With the right tools–a special pen, specific ink–the right person can create an entire world thanks to the science of scriptology. Detailed manuals, called worldbooks, outline the parameters of the world from how gravity works there to whether or not the air is breathable.
There are no limits to how complex a worldbook can be–something scriptologists and the world at large learned when Charles Montaigne created Veldana–the first populated world created with scriptology. After Jumi, a talented scriptologist in her own right, helped her people secure their independence Veldana remains the only populated scriptologist world.
Now in 1891 Jumi’s daughter Elsa is looking forward to the day when she can take on a larger role helping her mother maintain the Veldana worldbook and pursuing her other scientific interests.
Those plans change abruptly and violently when Veldana is attacked and her mother is kidnapped. Forced to flee Veldana Elsa finds herself in the real world with no way to get home or even know if the Veldana worldbook still exists.
With no option but to move forward Elsa travels to Sicily with her mother’s mentor to regroup and find help. Among the pazzerellones Elsa learns about the madness that fuels innovation here–a singular interest in scriptology, mechanics, or other sciences that manifests as madness, particularly for the rare few polymaths whose interests cross multiple disciplines.
Uncertain who to trust or where to begin, Elsa seeks help from the other madboys and madgirls she encounters including calculating Porzia and mechanist Leo. With the right tools Elsa can write almost anything she can imagine into existence but she still doesn’t know if that will be enough to save her entire world in Ink, Iron, and Glass (2018) by Gwendolyn Clare.
Ink, Iron, and Glass is Clare’s debut novel and the start to a duology.
This novel is a refreshing blend of adventure and excitement with a heroine who is both pragmatic and scientifically inclined. Clare’s world borrows from real historic events to build the bones of her alternate history filled with scientific madness and steampunk elements including automated machines, talking houses, and more.
The main sticking point with Clare’s complex and well-realized world (and for me it was a big one) is the concept of an affinity for the sciences being construed as madness. There are no negative connotations to this madness–nor is there any discussion of what mental illness might look like in this world–but the intense gendering of the madness by calling those who have it “madboys” or “madgirls” was incredibly frustrating and served no purpose in the larger context of the story. If you poke too hard at this aspect of the world and the conceit that all great innovation is tied to madness and a complete lack of focus on the big picture (the idea being that the mad ones can focus on nothing but their chosen sciences) the premise starts to fall apart.
Despite an exceedingly large ensemble cast, Elsa spends much of the novel in her own head as she works through using her mechanical and scriptological talents to pursue her mother’s kidnappers and mount a rescue. While this offers insight into the nuances of scriptology it makes for a narrative that is often surprisingly dry despite madcap chases and boisterous secondary characters.
Ink, Iron, and Glass is an entertaining story with fascinating if sometimes hastily sketched characters and world building. Fans will be eager for the sequel after the shocking conclusion of this volume. Recommended for readers who enjoy plot-driven stories and have a fondness for steampunk settings.
Possible Pairings: Etiquette & Espionage by Gail Carriger, The Reader by Traci Chee, Invictus by Ryan Graudin, The Glass Sentence by S. E. Grove, The Cabinet of Wonders by Marie Rutkoski, These Vicious Masks by Tarun Shanker and Kelly Zekas
*An advance copy of this title was provided by the publisher for review consideration*