“Everything’s science fiction until someone makes it science fact.”
by Marie LuEmika Chen’s life is a constant struggle. Since her father’s death she’s been drowning in deby as she tries to pay off the medical expenses and gambling debts he left behind. Emika is a stellar hacker but thanks to the arrest on her record she can’t get any jobs near a computer. Instead she works as a bounty hunter tracking down petty criminals who do stupid things like gamble on Warcross and hustling to stay ahead of the competition.
Warcross is the one place where Emika can relax. The virtual reality game is a diversion, a competition, and place where Emika can remember what she loves: coding. With an eviction notice hanging over her head it’s also a place where she can take a big risk and hack into the opening game of the Warcross Championship to try and steal an item and erase her debt.
When the hack goes spectacularly wrong Emika thinks she’s heading for a swift arrest and jail. But instead she is whisked to Tokyo where she meets Warcross’s creator–eccentric young millionaire Hideo Tanaka–and is hired to work as a spy and bounty hunter tracking down a hacker who is threatening the Warcross world.
To cover for her real mission Emika is placed in the Wardraft and becomes part of the Championship. Winning the Championship and finding the hacker could change Emika’s life forever. Getting too close to the truth could change the world of Warcross and beyond forever in Warcross (2017) by Marie Lu.
Warcross is the first book in Lu’s Warcross duology.
Lu has once again created a well-realized and fascinating world where virtual reality and augmented reality are plausibly integrated into everyday life. This plot-driven story is fast-paced and full of action as Emika’s investigation brings her into Tokyo as well as the virtual worlds of Warcross and the Dark World typically inhabited by criminals and hackers.
The coding and gameplay aspects of Warcross can feel convenient while more than one twist will leave readers wondering if a few frank conversations between characters could have avoided many of the novel’s main conflicts. The tension of the championship and the urgency of Emika’s investigation to track down the Warcross hacker, known only as Zero, raise the stakes enough to detract from these holes in the plot.
Warcross is filled with distinct characters from a variety of backgrounds ranging from poor Hammie, a champion Thief in Warcross who uses her winnings to support her family to DJ Ren–a champion Warcross player/French DJ sensation–and Phoenix Rider team captain Asher who is American and flies through Warcross games in virtual reality while navigating the real world in a high tech wheelchair. While Emika is immediately drawn into the camaraderie and competition surrounding Warcross (not to mention drawn to enticing and mysterious Hideo) she knows she can’t let her guard down if she wants to identify Zero and beat the other bounty hunters to the prize.
The high stakes of the Warcross championship blend well with the larger mystery of finding Zero.The excitement and twists, particularly in the second half of the novel, work well to draw readers in and help them ignore the fact that a few frank conversations could solve most if not all of Emika and Hideo’s problems.
This duology starter is filled with inventive world building, top notch characters, and provocative questions about who (if anyone) deserves a redemption arc. Warcross draws readers in with action and gaming, but where it really shines is with the thoughtful meditation on what separates heroes from villains in a world that is anything but black and white. Recommended.
Possible Pairings: A Crown of Wishes by Roshani Chokshi, For the Win by Cory Doctorow, Ready Player One by Ernest Cline, Defy the Stars by Claudia Gray, Unearthed by Amie Kaufman and Meagan Spooner, Heir Apparent by Vivian Vande Velde
*An advance copy of this title was provided by the publisher for review consideration at BookExpo 2017*