In “Don’t Go Without Me” there is a rumor that when you stand in a certain place at a certain time, you can be transported to a different realm–one that exists next to ours in secret. When two lovers cross over, they find themselves separated and forced to barter stories in exchange for clues that might bring them back to each other. But when every trade costs something, how much do either of them have to lose?
“What Is Left” starts when a ship crashes. The ship runs on memories, but when the engine malfunctions the lone surviving engineer finds herself awash in memories of someone else’s life.
For years in “Con Temor, Con Ternura” (With Fear, With Tenderness), a small ocean-side town has watched the sleeping giant at the edge of their town. While they wait for the predicted date when the giant is supposed to wake, the town decides to greet their future head on with a party. But they soon learn that preparing for an expected outcome is not the same as meeting it.
Don’t Go Without Me is an excellent collection of speculative fiction graphic novels exploring human relationships stretched outside of typical norms. Unique restricted color palettes differentiate between each story here and allow Valero-O’Connell’s distinct style to shine in each panel.
Intricate backgrounds and lush artwork offset characters dealing, in each story, with themes of isolation and connection as best they can. Although Don’t Go Without Me can be grim, it is also beautiful and meditative. Valero-O’Connell continues to demonstrate that she is an artist and author to watch.