Wires and Nerves, Volume Two: Gone Rogue: A Graphic Novel Review

cover art for Wires and Nerve Volume 2: Gone Rogue by Marissa Meyer and Stephen GilpinSteele’s rogue wolf pack continues to wreak havoc on Earth as they demand restitution from the Lunars for their mutations and to be returned to their human form. Steele refuses to believe that reversing the mutations is impossible. To prove that he won’t take no for an answer he’s ready to take hostages and massacre innocent humans.

After tracking the rogue wolves for months, Iko is determined to stop Steele before anyone else gets hurt. With help from old friends and her new ally Kinney, Iko has a plan to stop the rogue wolves in their tracks but only if she can keep trusting herself after learning the truth behind her unique programming in Gone Rogue (2018) by Marissa Meyer and Stephen Gilpin.

Gone Rogue is the second and final volume of Wires and Nerve which expands the world of the Lunar Chronicles in this story set shortly after the conclusion of the original four novel series.

Although once again written my Meyer, this volume has a new artist. Gilpin continues to work in the style originated by Holgate in volume 1 down to the same blue and white color palette. Unfortunately Gilpin’s artwork lacks the dynamism that made volume one so enjoyable. The panels here are static and repetitive. With more of the Lunar Chronicles cast reunited, Gone Rogue is very text heavy with panels that are filled with dialog and pages upon pages of talking heads.

Iko remains a great character to follow but with the change in pacing and a looser plot Gone Rogue unfortunately ends on a weaker note than its promising beginning.

Possible Pairings: Dove Arising by Karon Bao, The Scorpion Rules by Erin Bow, Defy the Stars by Claudia Gray, The Diabolic by S. J. Kincaid, A Confusion of Princes by Garth Nix, Rebel Seoul by Axie Oh, Partials by Dan Wells